Thread starter Christopher Helton Start date May 21, Lwaxy Cute but dangerous. Rewards come from avoiding bad consequences and are thus a consequence of some situations. No risk no fun. Ratskinner Adventurer.
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I think it just depends on how or what from which people derive rewards. With respect to games, people often derive their sense of reward from overcoming opposition achievement or beating perceived odds gambling. This sense is similar to that derived by artists. Wil Wright once called SimCity a "software toy" rather than a game. I think that is not too far off from how some folks see rpgs and storygames.
The Dude Villager. This post doesn't make sense to me. First of all, party games games only "reward" people for showing up in the sense that participants have fun regardless of whether they win or lose, whether they master the games' rules or just enjoy interacting with friends. Secondly, there is a difference between a decreased risk of character death and a complete lack of consequences. PCs can fail to achieve their objectives while not getting permanently dead. While some players may enjoy having their characters die because of random die rolls, others may prefer that the risk of permanent death be more closely connected to their decisions and play style; spells like those complained of above give each gaming group tools to do that, if they want them.
Allow or disallow whatever is necessary to meet your groups' game needs. Don't hate on an entire generation of gamers just because the rules have options like Revivify for those game groups that want less random and arbitrary character death. And finally, this whole post reads like an old person complaining about how the current generation doesn't do things like the old person did when he or she was young. Yes, that's true; the world changes, but different doesn't mean bad. Let people enjoy what they like without writing posts complaining about how they are all wrong. I am also an old school gamer and not a fan of participation trophies, but I couldn't disagree with this more.
The general purpose of a game is to have fun.
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Just like there are sports with die hard players and sports that are just friends having fun, games are the same way. Just because someone has no appreciable talents or inclinations to be a top athlete doesn't mean that they shouldn't be able to enjoy playing sports with friends. I may like video games and campaigns where you have to think and struggle to succeed but some times I just want to relax and have fun.
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To some people that is the whole point of games and all they really want. To you, the point of rpgs is to challenge yourself but to me the point is to tell a good story. TPKing my entire party due to bad die rolls has never helped me tell a good story and most often led to the end of a good campaign because there was no longer any continuity for any of the party members.
People should play the game that they want to play. DMs should tailor their campaigns to fit their and their players' play styles and not care what everyone else thinks is the "right" way to play. I have no idea what the hell this article is saying. It would help if the author actually identified games he's referring to as "consequence-based" or "reward-based". It's just a lot of vague musing. Kosh Villager. I'm disappointed to see this level of content on this site. The other articles are informative, well-written, and thought-out. I read this twice, and I do not see the point or the issue.
Please reconsider publishing this sort of voice. Sunseeker Guest. All you left out was "millennials", "SJW"s and a complaint about common core. This isn't news. It isn't informative. It's barely blogworthy. I can grab any person over 50 off the street and hear this same complaint, just replace gaming with "sports", "work ethic" or some other garbage about how back in their time life was hard and we are all spoiled little wimps. What's worse is that this could have been a totally awesome awesome article about useful ways to ensure players feel the consequences of their actions as meaningful.
But no. It's a whine about how us young people are ruining the world. It's an old man on his porch shaking his fist at some youngsters walking in front of his house. Learn to screen your content better ENWorld.
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Lord Mhoram Explorer. Games mean different things to different people. There is a word for that. The playstyle you like if fading from most modern games. Grab an old game and other people that share your preferences and enjoy it Phrases dripping with disdain like " such as the ridiculous Revivify spell," makes it sounds like you don't really care about games themselves, or the varied styles enjoyed by many, just the style you like.
Can't really buy games like that these days. I don't whine about the games coming out now - I just enjoy the way I play, in games that support it, with friends who also do. RevTurkey Guest. Okay so It's pretty obvious that it is and it doesn't try to be much else. A few of the comments mention that they wouldn't want TPK due to bad dice rolling Much less the idea of a joint storytelling game and more a sense of a player orientated challenge game.
Not to say that random rolls couldn't result in tragedy but then without the randomness one could argue that the whole thing becomes too predictable. Inside this gorgeous hardcover perfect for your game table, but just as beautiful on your coffee table, too you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
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